VACHL League Programmer: Susy Bando

VACHL League Coordinator: Isaac Chong

Please forward all inquiries via e-mail to



The league is now full. Please call Britannia at 604-718-5800 and ask to be put on the VACHL waitlist.

We offer pro-rated refunds until Sunday, Oct.7.
Between Monday Oct.8 - Wednesday Oct.31, we will only be able to refund 50% of the league fee. After Wednesday Oct.31, no refunds will be issued.

Pro-rated refunds will be offered after Oct.31 if a player must withdraw due to a season-ending injury. A doctor's note is required.

If you have any questions regarding registration, please contact us at






VACHL league rules are designed to ensure safety of players and enjoyment of the game. Without getting too technical, here is an overview of VACHL's rules and procedures (if you need clearification, please email All normal in game penalties (ie. hooking, tripping, high-sticking, slashing, etc.) are enforced but not listed here.

*** Aggressive play is STRICTLY enforced (ie. contact, especially along the boards). Pinning and using your body to gain position is allowed as it is part of the game, but throwing your weight, clutching, and hooking is not.

*** 3 penalties in a game = game ejection, and possibly further discipline. Players ejected from the game must retire to the dressing and remain off the playing surface, including the bench.

*** Majors: Any major penalty will result in an ejection with a Game Misconduct AND minimum 1 game suspension (depending on the severity). Two majors in a season constitutes banishment from the league without refund.

*** Fighting/Attempt to Injure: Any fighting or attempt to injure will result in a Match Penalty with a Game Misconduct AND minimum 3 games suspension (depending on the severity). One Match penalty in a season constitutes banishment from the league without refund. VACHL has built a "clean" reputation and plans to maintain it. Players pay to have fun and not to get injured.

*** Stick infractions (specifically: cross-checking, slashing, spearing, butt-ending, high-sticking) will result in a 6 min running time penalty (although treated as a double minor, will only count as 1 penalty toward 3 penalty ejection rule).

*** Bodychecking and boarding will result in a 6 min running time penalty (although treated as a double minor, will only count as 1 penalty toward 3 penalty ejection rule).

List of penalties that are automatic double minors:
1. Cross-checking
2. Slashing
3. Spearing
4. Butt-ending
5. High-sticking
6. Bodychecking
7. Boarding

*** Hacking/slashing the goalie after he/she clearly has the puck covered in an attempt to jar the puck loose (whistle blown or not) will result in a 3 min penalty for unsportsmanlike conduct at official's discretion.

*** Unsportsmanlike conduct : trashing talking or taunting opponents, arguing with refs, or any unsportsmanlike conduct will result in a minor (3 min), a misconduct (12 min), and/or a game ejection. Participation in the league/game is a privilege, not a right, so please play with sportsmanship and respect for your opponents and the officials.

*** A high-sticking penalty that results in blood drawn is an automatic major (7 min) with a game ejection. The League will review the game report and hand out a suspension, if necessary.

*** Any contact to the head of an opponent with any part of player's body or equipment is an automatic major (7 min) with a game misconduct. The League will review the game report and hand out a suspension, if necessary.

*** "Reckless/Dangerous Play" -- is an additional minor (separate penalty) that can be added on at the discretion of the referee if they deem that the the first penalty was unnecessarily aggressive or the offender was "out of control".

An example of a common situation that can result in a Reckless/Dangerous play penalty is if a player is skating around very fast, barely in control, trying to chase down an opposing player and trying to make body contact but hits the boards really hard because the opposing player got out of the way just in time. This is a 3 minute penalty for Reckless/Dangerous Play.

In the same example, instead of hitting the boards, the offender makes body contact at full speed on the player. Result: 6 minute double-minor for bodychecking or boarding, with an additional 3 minute penalty for Reckless/Dangerous Play.

The key is when you play, make sure you're playing in control and not putting others, or even yourself, in positions or situations that are dangerous.

*Note: 12 min Misconducts apply to 3 penalty ejection rule. However, a 3 min Unsportsmanlike and a 12 min Misconduct may be assessed with or without a game ejection. Without game ejection, one more penalty would result in an automatic game ejection (ala "3 penalties").

*Note: Penalties served as bench minors (i.e. Too many men) or for others (ex. goalie) do not count toward the 3 penalty ejection rule for the serving individual.

*** If a player is to reach 30 PIM over the course of the season, they will automatically be suspended 1 game and eligibility for the league will be reviewed. Penalties served for team (bench minors) or goalie will be logged and not counted toward individual PIM total ***

Any of the following action(s) will constitute instant lifetime banishment from the league without refund:
a) 2 majors/suspensions in a season
b) Physical abuse or serious verbal threat of a ref(s) or player(s) on or off the ice;
c) Third man in or jumping off the bench during an altercation;
d) Property damage of the rink facilities or other players' belongings;
e) Suspended player playing or player that is not on the team's roster.
* These rules are for the safety of the players.



  • ***Any player to receive a 12 minute Misconduct penalty in the last 12 minutes of the game will serve an automatic 1 game suspension.
  • During a game, if a referee calls a game misconduct, gross misconduct, match penalty or fighting penalty, the referee(s) will write up the incident with as much detail as possible and forward this to the League Coordinator.  The referee is only responsible for calling the penalties.  Referees do not hand out suspensions. The player in question will be suspended from league play until further notice.
  • The League Coordinator will inform the League Management team, (consisting presently of the Britannia and Kerrisdale arena programmers) to discuss the incident and recommend that the normal course of suspension should follow OR explain if there are other circumstances that need to be taken into consideration that would warrant a suspension outside the realm of the "norm".
  • The League Management team will issue the suspension, to be given out by the League Coordinator.  The League Coordinator will contact the appropriate captains separately, to inform them of the suspension as well as directly contacting the suspended player.
  • *** If the League Coordinator is present at games, he can also write up a game report for major penalties that the referees may have missed, and players can be suspended for actions not caught or seen by referees, even if said player is able to finish the game.
If after a suspension has been imposed, a team wishes to appeal that suspension, the following procedures should be followed:
  • The team captain will send in writing the reason for the appeal.  Included should be the details of the game, (i.e. date, time, reason for the appeal).  It is imperative that as many details as possible are included, but that you are specific, factual and to the point.
  • The Suspension review team which consists of the League Management Team, in conjunction with the League Coordinator, Head Referee and Vancouver Park Board Stanley District Recreation Coordinator will review all information provided.  At this point, the captain of the opposing team may be contacted for their account regarding this incident.
  • The Suspension review team will vote to make a decision on the appeal.  Once a decision has been made, the League Coordinator will notify each of the Team Captain's separately of the decision that is made.


- Visiting team provides scoresheet at games
- The minimum number of skaters to start a game is 5 plus a goalie. If a team is unable to field a team, at anytime during the game (i.e. penalty trouble, etc.), they will forfeit the game, with the official score being 3-0.


***3 X 20 minute running time periods:

*** 25:00 on the clock at start of ice-time
*** Whistle at 21:30, refs will wait at centre and drop puck at approximately the 20:00 mark. Clock will run past 20:00 mark if players are not ready
*** 21:00 put up for start of 2nd / 3rd period
*** Whistle at 20:30, refs will wait at centre and drop puck at approximately the 20:00 mark. Clock will run past 20:00 mark if players are not ready

*** final 2 mins of play is stoptime IF the score is within 2 goals. If a scorekeeper is unavailable, it is responsibility of the HOME team to work the clock (or a volunteer from the stands).
*** if tied, OT - Running 5min (or less), 5 vs 5, changes on the fly ONLY, no timeouts
*** 5:00 will go up immediately and clock will start right away
*** Our game ends when our icetime ends. If there is a delay in the middle of the game, the clock never stops. If it does, game clock for 3rd period / overtime will be adjusted for time left in our ice slot. Each slot is 1h 15min

*** Blue-line icing (icing from your own zone)

*** Quick faceoffs (make your line changes between whistles quick), refs will drop the puck regardless if the centreman is ready.

*** Timeouts: one 30 sec timeout once per game. Timeouts stop the time, no timeouts in OT

*** Crease rule. The refs will stop the play if an opposing player enters or stays within the crease without the puck. Players are allowed to enter crease to get a loose puck if it is inside the crease.

*** Slapshots: back swing has to be below waist. "Fake" slapshots above the waist will also be blown down. Infraction will result in a faceoff in offending team's zone.

*** Slapshot or fake slapshot in own zone = no line change for defensive team

*** High-sticks on the puck will result in a faceoff in the offending team's zone (stoppage only if offending team gains possession after high-stick contact)

*** Any time a goalie is hit directly in the helmet/mask by the puck, the play will be stopped immediately by the official.

*** If players lose their helmet during the game, the play will immediately be blown down and stopped by the referee. The player with the helmet dislodged will need to be substituted by a new player.

*** If you drop your glove, you must pick it up right away or go straight to your bench. If you continue play without a glove you will be assessed a minor penalty for "illegal equipment"

*** Players are required to keep their helmets on at all times while on the playing surface, on the benches, or in the penalty box. This includes after the game and during the handshake. Any player who has their helmet off at the conclusion of the game will be assessed a misconduct and will receive an automatic 1 game suspension.

*** This rule also applies to goaltenders. You may pull your mask up to drink water inbetween whistles, etc. but your mask must remain on during handshakes, etc. until you get off the ice.

*** Player-coaches are allowed on the bench but need to be wearing a helmet and has to be a player on the roster. Suspended players are not allowed to be on the bench as a player-coach while serving a suspension.

End of season, teams are ranked by winning percentage within their division.  Tie breakers are:
i) head to head
ii) total wins
iii) goal differential
iv) lowest PIM

All teams will play a total of 5 games (3 Round Robin and 2 playoff games)

1) Teams will be divided into 2 Groups (A and B) based on regular season standings.  
Group A will have #1,4,6
Group B will have #2,3,5

2) Teams will play two round robin games against own pool plus one crossover game (1 vs 5, 3 vs 4, 2 vs 6).

3) Teams are then ranked after round robin by points (2pt win, 0pt loss, 1pt OTL). The tie breakers in the round robin standings are:
i) head to head (playoffs)
ii) total wins (playoffs)
iii) goal differential (playoffs)
iv) lowest pims (playoffs)
v) lowest pims (regular season)


4) The Medal Round: The 1st ranked teams from each pool will play against the 2nd ranked team in the opposite group in the semi-finals.
GroupA #1 vs GroupB #2 (Semi-final 1)
GroupB #1 vs GroupA #2 (Semi-final 2)

The winners of the above two games will play for 1st while the losers will play for 3rd.

5) Classification Games: The 3rd ranked teams of each pool will play each other in a 2-game mini-series for 5th place.
GroupA #3 vs GroupB #3

Classification Series Notes:
** If the series is tied 1-1 after regulation time of Gm2, we will have a 5 min "mini-game 3" (not sudden death)

** 3-player shootout if still tied after "mini-game 3" to determine the winner of the series

** If the series is tied 1-1 after OT or shootout of Gm2, we go to a "mini-game 3" or immediately to 3-player shoot-out to determine winner, time permitting

** If a game ends in a tie during the medal/classification rounds, there will be a 4v4 sudden-death overtime (changes on the fly only), followed by a 3-player shootout (teams can repeat shooters once 1 team's roster has cycled through)

** Round Robin games will only have 4v4 sudden-death overtime (no shootout)

** The penalty minute threshold is reset to 15pim per player at the beginning of the playoffs. Once reached the player will receive a 1 game suspension. If it is their 2nd suspension of the season, they will be suspended for the remainder of the season/playoffs.


Full gear is MANDATORY - no exceptions. Players will not be allowed to participate in the game if equipment requirements are not met, please see below.

VACHL requires a minimum half shield with mouthguard or cage w/o mouthguard for facial protection.

Equipment (which includes helmets, cages, gloves, etc) cannot be modified in any way. Players with equipment that have been altered or is not suitable for ice hockey will not be allowed to participate in the game. This is includes, but not limited to: modified shoulder pads (ex. shoulder caps removed), removed earguards, bars cut out of cages, lacross gloves, etc.



8pm, 9:30pm @ Trout – n/a

9:45pm @ Sunset – Concession Room available to use for females only (no shower)

9:45pm @ Britannia – Designated female change room (close to Zamboni gate)

10pm @ Trout – Use room 2 (public skate before and no rentals after), teams use rooms 1 & 3

9:15pm @ Killarney – Use extra referee room
9:45pm @ Hillcrest – Use extra referee room

6:15pm, 7:45pm, 9:15pm @ Trout – N/A

9:15pm @ Britannia – Designated female change room (close to Zamboni gate)

10:30pm @ Kerrisdale – Use dressing room 3 or 4 (on the other side of the rink), teams use room 1 & 2

7:15pm, 8:45pm @ Trout – N/A

10:15pm @ Kitsilano - No solution for before the game, but if any females want to change/shower after the game they can move to one of the other dressing rooms (at this point there are no rentals after)

@ Killarney – Use extra referee room



Britannia Arena

1661 Napier Street, Vancouver BC, V5L 4X4
Ph: 604-718-5800
** Defibrillator located behind scorekeeper's box


Hillcrest Ice Rink

4575 Clancy Loranger Way, Vancouver, BC, V5Y 2M4
Ph: 604-257-8680
** Defibrillator located between player's bench and dressing rooms


Kerrisdale Arena

5670 East Boulevard, Vancouver BC, V6M 3V2
Ph: 604-257-8121
** Defibrillator located in HOME dressing room hallway


Killarney Arena

6260 Killarney St, Vancouver BC, V5S 2X7
Ph: 604-718-8200
** Defibrillator located behind scorekeeper's box


Kitsilano Arena

2690 Larch St, Vancouver BC
Ph: 604-257-6983
** Defibrillator located behind players benches


Sunset Ice Rink

404 East 51st Avenue, Vancouver BC, V5X 1C7
Ph: 604-718-6517
** Defibrillator located behind Visitors bench


Trout Lake Arena

3360 Victoria Dr, Vancouver BC, V5N 4M5
Ph: 604-257-6955
** Defibrillator located on wall beside skate concession



Cyclone Taylors - Oak/49th Ave, Richmond Ice Centre- good selection of all equipment
Sport Exchange - They mass buy so there are bargains to be found
Sport Chek - Look for sales!
Scoff's Hockey Shop - Burnaby
8 Rinks - Last resort!, open late
The Hockey Shop - Great selection, located in Surrey

OTHER LINKS - NHL Website - Sports highlights

Do you have some additional links to suggest?
Let us know at



Vancouver Adult Co-ed Hockey League is operated by the Vancouver Parks Board
Contact us at