VACHL league rules are designed to ensure safety of players and enjoyment of the game. Without getting too technical, here is an overview of VACHL's rules and procedures (if you need clearification, please email firstname.lastname@example.org). All normal in game penalties (ie. hooking, tripping, high-sticking, slashing, etc.) are enforced but not listed here.
*** Aggressive play is STRICTLY enforced (ie. contact, especially along the boards). Pinning and using your body to gain position is allowed as it is part of the game, but throwing your weight, clutching, and hooking aka "tugging" is not.
*** Majors: Any major penalty will result in an ejection with a Game Misconduct AND minimum 1 game suspension (depending on the severity). Two majors in a season constitutes banishment from the league without refund.
*** Fighting/Attempt to Injure: Any fighting or attempt to injure will result in a Match Penalty with a Game Misconduct AND minimum 3 games suspension (depending on the severity). One Match penalty in a season constitutes banishment from the league without refund. VACHL has built a "clean" reputation and plans to maintain it. Players pay to have fun and not to get injured.
*** Stick infractions (specifically: cross-checking, slashing, spearing, butt-ending, high-sticking) will result in a minimum 6 min running time penalty (treated as a double minor, 2 penalties).
*** Hacking/slashing the goalie after he/she clearly has the puck covered in an attempt to jar the puck loose (whistle blown or not) will result in a 3 min penalty for unsportsmanlike conduct at official's discretion.
*** Unsportsmanlike conduct : trashing talking or taunting opponents, arguing with refs, or any unsportsmanlike conduct will result in a minor (3 min), a misconduct (12 min), and/or a game ejection. Participation in the league/game is a privilege, not a right, so please play with sportsmanship and respect for your opponents and the officials.
*** A high-sticking penalty that results in blood drawn is an automatic major (7 min) with a game ejection. The League will review the game report and hand out a suspension, if necessary.
*** 3 penalties in a game = game ejection, and possibly further discipline. Players ejected from the game must retire to the dressing and remain off the playing surface, including the bench. Double-minor stick infractions count as 2 penalties.
*** Any contact to the head of an opponent with any part of player's body or equipment is an automatic major (7 min) with a game misconduct. The League will review the game report and hand out a suspension, if necessary.
*Note: 12 min Misconducts apply to 3 penalty rule with exception,
a 3 min Unsportsmanlike and a 12 min Misconduct may be assessed with or without a game ejection. Without game ejection, one more penalty would result in an automatic game ejection ("3 penalties").
*Note: Penalties served as bench minors (i.e. Too many men) or for others (ex. goalie) do not count toward the 3 penalty ejection rule for the serving individual.
*NEW: If a player is to reach 40 pim over the course of the season, they will be automatically be suspended 1 game and eligibility for the league will be reviewed.
Any of the following action(s) will constitute instant lifetime banishment from the league without refund:
a) 2 majors/suspensions in a season
b) Physical abuse or serious verbal threat of a ref(s) or player(s) on or off the ice;
c) Third man in or jumping off the bench during an altercation;
d) Property damage of the rink facilities or other players' belongings;
e) Suspended player playing or player that is not on the team's roster.
* These rules are for the safety of the players.
***Any player to receive a 10 minute Misconduct penalty in the last 10 minutes of the game will serve an automatic 1 game suspension.
During a game, if a referee calls a game misconduct, gross misconduct, match penalty or fighting penalty, the referee(s) will write up the incident with as much detail as possible and forward this to the League Coordinator. The referee is only responsible for calling the penalties. Referees do not hand out suspensions. The player in question will be suspended from league play until further notice.
The League Coordinator will inform the League Management team, (consisting presently of the Britannia and Kerrisdale arena programmers) to discuss the incident and recommend that the normal course of suspension should follow OR explain if there are other circumstances that need to be taken into consideration that would warrant a suspension outside the realm of the "norm".
The League Management team will issue the suspension, to be given out by the League Coordinator. The League Coordinator will contact the appropriate captains separately, to inform them of the suspension as well as directly contacting the suspended player.
- *** If the League Coordinator is present at games, he can also write up a game report for major penalties that the referees may have missed, and players can be suspended for actions not caught or seen by referees, even if said player is able to finish the game.
APPEALS TO SUSPENSIONS
If after a suspension has been imposed, a team wishes to appeal that suspension, the following procedures should be followed:
The team captain will send in writing the reason for the appeal. Included should be the details of the game, (i.e. date, time, reason for the appeal). It is imperative that as many details as possible are included, but that you are specific, factual and to the point.
The Suspension review team which consists of the League Management Team, in conjunction with the League Coordinator, Head Referee and Vancouver Park Board Stanley District Recreation Coordinator will review all information provided. At this point, the captain of the opposing team may be contacted for their account regarding this incident.
The Suspension review team will vote to make a decision on the appeal. Once a decision has been made, the League Coordinator will notify each of the Team Captain's separately of the decision that is made.
- Visiting team provides scoresheet at games
- The minimum number of skaters to start a game is 6 plus a goalie. If a team is unable to field a team, they will forfeit the game, with the official score being 3-0.
***5-6 mins warmups
***3 X 20 mins running periods
***1 min break each period (teams switch ends after each period)
***final 2 mins of play is stoptime IF the score is within 2 goals. If a scorekeeper is unavailable, it is responsibility of the away team to work the clock.
***if tied, OT - Running 5min (or less), 5 vs 5, changes on the fly ONLY
***replacing the goalie (putting goalie back in) will be the only change allowed during a stoppage in OT (time does not stop). Pulling of the goalie can only be done on the fly.
***Offsides in effect
***Quick faceoffs (make your line changes between whistles quick), refs will drop the puck regardless if the centreman is ready.
***Timeouts: one 30 sec timeout once per game. Timeouts stop the time, no timeouts in OT
***Crease rule. The refs will stop the play if an opposing player enters or stays within the crease without the puck.
***Slapshots: back swing has to be below waist. "Fake" slapshots above the waist will also be blown down. Infraction will result in a faceoff in offending team's zone.
***Any time a goalie is hit directly in the helmet/mask by the puck, the play will be stopped by the official.
End of season, teams are ranked by points (2pt win, 1pt tie, 1pt OTL) within their division. Tie breakers are:
i) head to head
ii) total wins
iii) goal differential
PLAYOFF FORMAT - TOURNAMENT (Division A & D)
All teams will play a total of 5 games (3 Round Robin and 2 playoff games)
1) Teams will be divided into 2 Pools (A and B) based on regular season standings.
Pool A will have #1*,3,5,7 (Div A) OR 1*,3,5 (Div D)
Pool B will have #2*,4,6,8 (Div A) OR 2*,4,6 (Div D)
* Placement of 1st and 2nd in Pools A and B will be determined by coin-flip.
2) DivA teams will play three round robin games against teams in their own pool (regular season rules).
DivD teams will play two round robin games against own pool plus one crossover game (1 vs 2, 3 vs 4, 5 vs 6).
3) Teams are then ranked by points (2pt win, 0pt loss, 1pt OTL) within their group. Tie breakers in the round robin standings are:
i) head to head
iii) goal differential
iv) lower pims
v) regular season standings
4) The Medal Round: The 1st ranked teams from each pool will play against the 2nd ranked team in the opposite group in the semi-finals.
GroupA #1 vs GroupB #2 (Semi-final 1)
GroupB #1 vs GroupA #2 (Semi-final 2)
The winners of the above two games will play for "1st" while the losers will play for "3rd".
5) Classification Games: The 3rd ranked teams of each pool will play against the 4th ranked team in the opposite group in the Classification semi-finals.
GroupA #3 vs GroupB #4 (Classification Semi 1)
GroupB #3 vs GroupA #4 (Classification Semi 2)
The winners of the above two games will play for "5th" while the losers will play for "7th".
** If a game ends in a tie during the medal/classification rounds, there will be a 5v5 OT (time permitting) followed by a 3-player shootout.
** Round Robin games will only have 5v5 OT (time permitting)
PLAYOFF MODIFIED DOUBLE-ELIMINATION FORMAT (Division B & C)
Teams will play a minimum of 3 games.
2 losses will knock your team out of finals contention, unless team qualifies for wildcard game. Teams will play a minimum of 3 games during playoffs.
*Note: If a team makes it to the finals without losing, the double elimination rule does not apply as we only have 1 finals game.
Click for Playoff Bracket / Match-up
If a game ends in a tie, there will be a 5v5 OT (time permitting) followed by a 3-player shootout. There must be a winner in each game.
Full gear is MANDATORY - no exceptions.
VACHL requires a minimum half shield with mouthguard or cage w/o mouthguard.
Cages cannot be modified in any way. Players with cages that have been altered will not be allowed to participate in the game.